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minor style changes
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-24
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  • src/main/kotlin/com/lambda/client/module/modules/movement

1 file changed

+4
-24
lines changed

src/main/kotlin/com/lambda/client/module/modules/movement/Speed.kt

Lines changed: 4 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -261,19 +261,16 @@ object Speed : Module(
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}
262262

263263
private fun SafeClientEvent.handleStrafe(event: PlayerMoveEvent) {
264-
265-
if (
266-
!shouldStrafe()
267-
) {
264+
if (!shouldStrafe()) {
268265
resetTimer()
269266
event.x = .0
270267
event.z = .0
271268
currentSpeed = .2873
272269
return
273270
}
274271

275-
if (!(!strafeOnlyOverhead || world.collidesWithAnyBlock(player.entityBoundingBox.offset(.0,.42,.0)))
276-
|| !(!strafeOnHoldingSprint || mc.gameSettings.keyBindSprint.isKeyDown))
272+
if (strafeOnlyOverhead && !world.collidesWithAnyBlock(player.entityBoundingBox.offset(.0,.42,.0))
273+
|| strafeOnHoldingSprint && !mc.gameSettings.keyBindSprint.isKeyDown)
277274
return
278275

279276
modifyTimer(TIMER_SPEED)
@@ -284,44 +281,27 @@ object Speed : Module(
284281
strafePhase = StrafePhase.ACCELERATING
285282

286283
when (strafePhase) {
287-
288284
StrafePhase.ACCELERATING -> {
289-
290285
if (player.onGround)
291286
event.y = .42
292-
else
293-
strafePhase = StrafePhase.FALLING
294-
295287
currentSpeed = base
296-
currentSpeed *= if (strafeAirSpeedBoost == StrafeMode.Strict) (1.87) else (1.93)
297-
288+
currentSpeed *= if (strafeAirSpeedBoost == StrafeMode.Strict) 1.87 else 1.93
298289
strafePhase = StrafePhase.SLOWDOWN
299-
300290
}
301291

302292
StrafePhase.SLOWDOWN -> {
303-
304293
currentSpeed -= .66 * base
305-
306294
strafePhase = StrafePhase.FALLING
307-
308295
}
309296

310297
StrafePhase.FALLING -> {
311-
312298
currentSpeed = lastDistance - lastDistance / 159
313-
314299
}
315-
316300
}
317301

318302
val yaw = calcMoveYaw()
319-
320303
currentSpeed = currentSpeed.coerceAtLeast(.2873)
321-
322304
event.x = -sin(yaw) * currentSpeed
323305
event.z = cos(yaw) * currentSpeed
324-
325306
}
326-
327307
}

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