Thread-safe container for sharing data between threads (synchronized queue). Header-only. Compatible with C++11 and newer.
msd::channel
- A synchronized queue that can be easily and safely shared between multiple threads.
- Tested with GCC, Clang, and MSVC.
- Uses std::mutex for synchronization.
- Uses a customizable
storage
to store elements.
It's a class that can be constructed in several ways:
- Buffered:
- The channel accepts a specified number of elements, after which it blocks the writer threads and waits for a reader thread to read an element.
- It blocks the reader threads when channel is empty until a writer thread writes elements.
msd::channel<int> chan{2};
- Unbuffered:
- Never blocks writes.
- It blocks the reader threads when channel is empty until a writer thread writes elements.
msd::channel<int> chan{};
- Heap- or stack-allocated: pass a custom storage or choose a built-in storage:
msd::queue_storage
(default): uses std::queuemsd::vector_storage
: uses std::vector (if cache locality is important)msd::channel<int, msd::vector_storage<int>> chan{2};
msd::array_storage
(always buffered): uses std::array (if you want stack allocation)msd::channel<int, msd::array_storage<int, 10>> chan{};
msd::channel<int, msd::array_storage<int, 10>> chan{10}; // does not compile because capacity is already passed as template argument
- aka
msd::static_channel<int, 10>
A storage
is:
- A class with a specific interface for storing elements.
- Must implement FIFO logic.
- See built-in storages.
Exceptions:
- msd::operator<< throws
msd::closed_channel
if channel is closed. msd::channel::write
returnsbool
status instead of throwing.- Heap-allocated storages could throw.
- Static-allocated storage does not throw.
- Throws if stored elements throw.
- Thread-safe push and fetch.
- Use stream operators to push (<<) and fetch (>>) items.
- Value type must be default constructible, move constructible, move assignable, and destructible.
- Blocking (forever waiting to fetch).
- Range-based for loop supported.
- Close to prevent pushing and stop waiting to fetch.
- Integrates with some of the STL algorithms. Eg:
std::move(ch.begin(), ch.end(), ...)
std::transform(input_chan.begin(), input_chan.end(), msd::back_inserter(output_chan))
.std::copy_if(chan.begin(), chan.end(), ...);
Choose one of the methods:
- Copy the include directory into your project and add it to your include path.
- CMake FetchContent
- CMake install - choose a version, then run:
VERSION=X.Y.Z \
&& wget https://github.com/andreiavrammsd/cpp-channel/archive/refs/tags/v$VERSION.zip \
&& unzip v$VERSION.zip \
&& cd cpp-channel-$VERSION \
&& mkdir build && cd build \
&& cmake .. -DCMAKE_INSTALL_PREFIX=/usr/local \
&& sudo cmake --install .
// Unbuffered channel
#include <msd/channel.hpp>
int main()
{
msd::channel<int> chan;
chan << 1 << 2; // Send
int first_value{};
int second_value{};
chan >> first_value >> second_value; // Receive
chan.read(first_value); // Returns channel close status (true/false), blocks thread when channel is empty
}
// Buffered channel with custom storage
#include <msd/channel.hpp>
int main()
{
msd::channel<int, msd::vector_storage<int>> chan{2};
chan << 1; // Throws if channel is closed
chan.write(2); // Non-throwing write, returns channel close status (true/false)
chan << 3; // Blocks thread (no space, no reader)
}
// Range-based iteration
#include <msd/channel.hpp>
#include <iostream>
int main()
{
msd::channel<int> chan{2};
chan << 1 << 2;
for (int value : chan) {
if (chan.closed()) {
// You can break before it's empty
break;
}
std::cout << value << '\n'; // Blocks thread until there is data to read or channel is closed and empty
}
}
// Channel with statically-allocated storage (always buffered)
#include <msd/static_channel.hpp>
#include <algorithm>
int main()
{
msd::static_channel<int, 2> src{};
msd::static_channel<int, 2> dst{};
src.write(1);
src.write(2);
src.close();
std::copy_if(src.begin(), src.end(), msd::back_inserter(dst), [](int value) { return value % 2 == 0; });
dst.size(); // 1
}
See examples and tests. Read the documentation for full API reference.
- In some cases, the integration with some STL algorithms does not compile with MSVC. See the Transform test.
Developed with CLion and Visual Studio Code.