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[Bug] Auth Unity SDK still requires Google Play Services while Android SDK does not #975

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@MohsenneChaverdie

Description

@MohsenneChaverdie

Issue details:

  • Unity editor version: 2019.2.21f1
  • Firebase Unity SDK version: 7.1.0
  • Source you installed the SDK: unitypackage
  • Problematic Firebase Component: Auth
  • Other Firebase Components in use: Firestore
  • Platform you are using the Unity editor on: Windows
  • Platform you are targeting: Oculus Quest 2
  • Scripting Runtime: Mono

Issue description:

Trying to authenticate with Firebase through the Auth Unity package. In Unity Editor and Android with Google Services it works, however on Android devices without Google services, like Oculus Quest 2, or Emulator (No google API) does not work.
On pure Android, through Android Studio, the Authentication does not need Google play services. So why the Unity Auth Package still requires Google API?

Steps to reproduce:

Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Yes. I have tried the Auth example.

What's the issue repro rate? 100%

What happened? How can we make the problem occur?
Try a simple Unity scene with authentication on an Android without Google play services. It can never authenticate itself.

On which documentation page have you seen that Google Play Services for Authentication is not required anymore?
https://firebase.google.com/docs/android/android-play-services

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