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[Impeller] remove varying interpolation for solid colors. #53281
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -49,9 +49,12 @@ bool SolidColorContents::Render(const ContentContext& renderer, | |
const Entity& entity, | ||
RenderPass& pass) const { | ||
using VS = SolidFillPipeline::VertexShader; | ||
using FS = SolidFillPipeline::FragmentShader; | ||
auto& host_buffer = renderer.GetTransientsBuffer(); | ||
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||
VS::FrameInfo frame_info; | ||
frame_info.color = | ||
FS::FragInfo frag_info; | ||
frag_info.color = | ||
GetColor().Premultiply() * GetGeometry()->ComputeAlphaCoverage(entity); | ||
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||
PipelineBuilderCallback pipeline_callback = | ||
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@@ -60,7 +63,8 @@ bool SolidColorContents::Render(const ContentContext& renderer, | |
}; | ||
return ColorSourceContents::DrawGeometry<VS>( | ||
renderer, entity, pass, pipeline_callback, frame_info, | ||
[](RenderPass& pass) { | ||
[&frag_info, &host_buffer](RenderPass& pass) { | ||
FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info)); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Unrelated to this PR, but "EmplaceUniform" is a poor name if it isn't taking in an rvalue. |
||
pass.SetCommandLabel("Solid Fill"); | ||
return true; | ||
}); | ||
|
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Note: This callback is used synchronously with DrawGeometry, so the fact it is capturing references looks good.