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build problems #8

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@tantzygames

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@tantzygames

I really appreciate you sharing this project. This is just a request to please include the pre-built asset bundles instead of requiring the files be built.

I am one of those Unity Developers that clivehenrik mentioned in another issue. With all the dependencies and problems it's taken me many frustrating hours just to build the files. Problems have included:
sdk and ndk not found (I had to make a local.properties file including the location of the Android sdk and ndk)
I needed to install specific Android sdk and sdk tools versions
CMake license not found (took a few hours to solve: The GNU license txt file needs to be included in the sdk/licenses folder)
Java tools.jar not found (had to copy from a different Java installation)
Then I had to specify a newer ndk installation in the local.properties (was r10e, needs 12+)
Then it failed to find unity.exe (I had to change the install location in build.gradle to an existing location)
Then Execution failed for task ':inject_versionIntoMetaFiles' for google-signin-plugin_v1.0.0.txt.meta (Access was denied)
Then it couldn't copy google-signin-plugin_v1.0.0.txt.meta file from the src path to the project path (I first thought because my directory name was different to the one hard coded into build.gradle, but that didn't fix it)

At this point I was hoping the project had been built correctly, that it just hadn't been packaged into asset bundles, so I have given up on fixing build errors and copied the files from the build folder to my project.

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