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Mobowner almost crashes the game when mob has an invalid UUID #306

@ghost

Description

Title kinda explains it all. Somehow the game goes to literal seconds per frame upon rendering a mob with invalid UUID with "mobowner" enabled. Normal nametags work fine. Future nametags work fine.
Disabling the mobowner thing instantly fixes it.

Server: 2b2t. Coords: available upon request for debug and not for murdering doggo. Discord: Robijntj3#1294

Screenshot of doggo:
2022-05-05_15 08 24 - Copy

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