How to reproduce: 1 - Create a file .clang-format with the following content: "SpaceInEmptyBlock: true" 2 - Run clang-format in the following C# code, it will format to "new string[] {}" instead of "new string[] { }" as it should be. ``` using UnrealBuildTool; public class GameProject : ModuleRules { public GameProject(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core" }); PrivateDependencyModuleNames.AddRange(new string[] {}); } } ```