-
Notifications
You must be signed in to change notification settings - Fork 854
Open
Labels
Description
I am working on an iOS drawing app that send each of the drawing point to server, or get the drawing point from server (real-time shared canvas). It works smoothly when get the point using socket.on. But when I use socket.emit to send each point to server, it will send about 0.1-0.3 seconds delay and the server will get a chunk of point at one time. This will cause something I don't want happen (other clients draw the point not smoothly).
I think maybe there are some configurations I didn't set when initialize the socket manager.
Anyone can help me solve the issue? Thanks