Skip to content

Add a complexity limit on displaying layer thumbnails to improve performance #2828

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 5 commits into from
Jul 10, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 12 additions & 0 deletions editor/src/node_graph_executor/runtime.rs
Original file line number Diff line number Diff line change
Expand Up @@ -328,6 +328,18 @@ impl NodeRuntime {
return;
}

// Skip thumbnails if the layer is too complex (for performance)
if graphic_element.render_complexity() > 1000 {
let old = thumbnail_renders.insert(parent_network_node_id, Vec::new());
if old.is_none_or(|v| !v.is_empty()) {
responses.push_back(FrontendMessage::UpdateNodeThumbnail {
id: parent_network_node_id,
value: "<svg viewBox=\"0 0 10 10\"><title>Dense thumbnail omitted for performance</title><line x1=\"0\" y1=\"10\" x2=\"10\" y2=\"0\" stroke=\"red\" /></svg>".to_string(),
});
}
return;
}

let bounds = graphic_element.bounding_box(DAffine2::IDENTITY, true);

// Render the thumbnail from a `GraphicElement` into an SVG string
Expand Down
1 change: 1 addition & 0 deletions node-graph/gcore/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ pub mod ops;
pub mod raster;
pub mod raster_types;
pub mod registry;
pub mod render_complexity;
pub mod structural;
pub mod text;
pub mod transform;
Expand Down
61 changes: 61 additions & 0 deletions node-graph/gcore/src/render_complexity.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
use crate::instances::Instances;
use crate::raster_types::{CPU, GPU, Raster};
use crate::vector::VectorData;
use crate::{Artboard, Color, GraphicElement};
use glam::DVec2;

pub trait RenderComplexity {
fn render_complexity(&self) -> usize {
0
}
}

impl<T: RenderComplexity> RenderComplexity for Instances<T> {
fn render_complexity(&self) -> usize {
self.instance_ref_iter().map(|instance| instance.instance.render_complexity()).fold(0, usize::saturating_add)
}
}

impl RenderComplexity for Artboard {
fn render_complexity(&self) -> usize {
self.graphic_group.render_complexity()
}
}

impl RenderComplexity for GraphicElement {
fn render_complexity(&self) -> usize {
match self {
Self::GraphicGroup(instances) => instances.render_complexity(),
Self::VectorData(instances) => instances.render_complexity(),
Self::RasterDataCPU(instances) => instances.render_complexity(),
Self::RasterDataGPU(instances) => instances.render_complexity(),
}
}
}

impl RenderComplexity for VectorData {
fn render_complexity(&self) -> usize {
self.segment_domain.ids().len()
}
}

impl RenderComplexity for Raster<CPU> {
fn render_complexity(&self) -> usize {
(self.width * self.height / 500) as usize
}
}

impl RenderComplexity for Raster<GPU> {
fn render_complexity(&self) -> usize {
// GPU textures currently can't have a thumbnail
usize::MAX
}
}

impl RenderComplexity for String {}
impl RenderComplexity for bool {}
impl RenderComplexity for f32 {}
impl RenderComplexity for f64 {}
impl RenderComplexity for DVec2 {}
impl RenderComplexity for Option<Color> {}
impl RenderComplexity for Vec<Color> {}
5 changes: 3 additions & 2 deletions node-graph/gsvg-renderer/src/renderer.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ use graphene_core::instances::Instance;
use graphene_core::math::quad::Quad;
use graphene_core::raster::Image;
use graphene_core::raster_types::{CPU, GPU, RasterDataTable};
use graphene_core::render_complexity::RenderComplexity;
use graphene_core::transform::{Footprint, Transform};
use graphene_core::uuid::{NodeId, generate_uuid};
use graphene_core::vector::VectorDataTable;
Expand Down Expand Up @@ -204,7 +205,7 @@ pub struct RenderMetadata {
}

// TODO: Rename to "Graphical"
pub trait GraphicElementRendered: BoundingBox {
pub trait GraphicElementRendered: BoundingBox + RenderComplexity {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams);

#[cfg(feature = "vello")]
Expand Down Expand Up @@ -1151,7 +1152,7 @@ impl GraphicElementRendered for GraphicElement {
}

/// Used to stop rust complaining about upstream traits adding display implementations to `Option<Color>`. This would not be an issue as we control that crate.
trait Primitive: std::fmt::Display + BoundingBox {}
trait Primitive: std::fmt::Display + BoundingBox + RenderComplexity {}
impl Primitive for String {}
impl Primitive for bool {}
impl Primitive for f32 {}
Expand Down
Loading